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Forts game commanders
Forts game commanders







forts game commanders forts game commanders

However, it can be countered: multiple machinegunners or a few Miniguns can shred missiles by sheer bullet count and low spread, while EMP Rockets can confuse it and possibly force it to fire into the ground instead of your target. It takes 2 shots for it to be shot down, and combined with the very high sway in flight, it makes it a very hard target to hit. This strategy, however, requires a large amount of energy to function properly, due to the Warhead's costly 4000 energy per shot. Ideally, the swarm missile will absorb any hits directed at the Warhead, allowing it to reach the enemy base unscathed. Its blast radius is very large, and it can destroy a metal strut instantly upon impact, while dealing varied damage to nearby struts and weapons.Ī common strategy is also to have a Missile Silo plus a Warhead, then fire both at the same time. This place in a match is because the weapon is acquired by upgrading the Missile Silo, so it requires investment in both the Workshop and Upgrade Centre tech devices as well as a Sniper to designate the target. The Warhead is a midgame finisher missile designed to obliterate bases with sheer force. Requires foundation space and an open roof.Extremely high damage high pushing force upon impact.Missile has very high sway - Much more difficult for defenses to hit it.If it manages to hit the enemy fort, it will deal colossal damage, capable of completely toppling Forts in a single strike. It fires a large rocket that flies to the target painted by a sniper.

forts game commanders

The Warhead is a mid-game powerful silo that needs to be built on Foundation Rock with an open roof.









Forts game commanders